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tASK 6 gAMIFICATION

According to my PBL (Task 2), I pretend to create lessons that show students there are efficient ways of teaching and learning so they do not leave their educational lives so soon. In this case, my students will have to be teachers and show other students that they could have fun while learning. 

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I have prepared four distinct cards with different methodologies that my students will have to use to prepare a class. I will divide my students in four groups and they will have to take one card (randomly). They will have to use all the four cards by the end of the course (so this is a project-based activity in itself). According on how they will prepare the classes they will have different points that are specified in each card. The rest of students (their pupils in this case) will be the ones that will decide how many points each group will have according to the requirements in the cards. The group with more points will have a final reward. 

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Flipped Classroom .png
Escape Room.png
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